﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using octopus_project.scene;
using octopus_project.scene.build.tetrad;
using octopus_project.screen;

namespace octopus_project.typegame {
    abstract class TypeGame {

        protected Gameplay_GameScreen gamePlaying;
        protected ScreenManager screenManager;
        private Timer_GameplayEntry timer;

        public Timer_GameplayEntry Timer {
            get { return timer; }
            set { timer = value; }
        }
        

        public TypeGame(ScreenManager paramScreenManager) {

            screenManager = paramScreenManager;
            
        }

        public abstract void nextPhase();
    }
}
